A look into Killing Floor 2’s Co-op

284677-AAAADASd

The Call: Survival In The New Domain A Journey into Killing Floor 2’s Co-op          The night sky is no longer dark. Instead, looking out of the window, What should have been a cloudy, dark night had long since become orange, with the lights of a thousand burning embers rising up into the sky, singing their song of chaos that had been ripped from the once peaceful streets of Paris. The wind … Read More

Twentyoz Podcast #5 Killing Floor 2 Q&A With TWI’s John Gibson

Killing-Floor-2-Banner-Image

On our 5th podcast Christian and I spend some time with John Gibson the CEO and President of Tripwire Interactive. TWI is the developer of Killing Floor and it’s sequel Killing Floor 2. John talks with us about some of the community concerns surrounding their first console release in relation to it’s core PC game. More information regarding this topic and the game. Developer Website: Tripwire Interactive Tripwire forum thread: Lets talk about PS4 and … Read More

Killing Floor 2 For PS4 Announced During PlayStation Experience

1399658101-kf2-horizontal-logo

Let the -PC to Console- or -Console to PC- port trash talking begin! During the Playstation Experience event this weekend Tripwire Interactive announced Killing Floor 2 will be it’s first console release. This marks a potentially lucrative step forward for the developer who specializes in WWII realism games. Already there is a buzz being heard about whether the PC version will suffer from the addition of the console release. Part of the discussions include a … Read More

Killing Floor 2 Looks Like A Beautiful Nightmare

killingfloor2-bulletsbladesblood-610x343

When the developer responsible for setting the standard for hardcore realism in first person shooters focuses all it’s talents on making round based survival horror you just know something really impactful is going to come out of that witches brew of dedication to detail. Tripwire Interactive’s sequel to it’s rabidly popular Killing Floor is really…….I’m almost lost for words. Let’s throw a few words out to describe what we are seeing in this latest Dev … Read More