Making a game is something you put your heart and soul into, yet in the end, to do so at a professional level instead of as a hobby requires that someone foots the bill for food, shelter, heating and so on. It’d be nice if we could just get the best people to make the best games, but reality dictates that we need to pay our employees. There are a lot of ways to do … Read More
Let me take you through my thoughts on this: First off, I want to say I support this petition and I have signed it prior to making this video. I also urge you to check it out, and also sign it if you agree with Mark Kern as I do. Secondly, there was an article on VG247 written by Patrick Garratt in response to this petition. I urge you NOT to waste you time … Read More
This has actually been on my mind since I first started playing role playing games, such as Realms of Darkness and Pool of Radiance. While RPGs are known for long story lines and expansive worlds, they are often plagued with game play times that exceed the 50 hour mark. In some cases, they actually exceed 100 hours of play. Though I will grant that the games that go over 100 hours are rare, they often … Read More
On our 6th podcast 3 authors from Twentyoz have a discussion about censorship in games in response to the recent Greenlighting of Hatred the game on Steam. Thanks go out to Rachel Edwards, Jim Kelvarn and Noah Pern for their topical discussion.
On our 4th podcast two of our authors discuss the power of gaming. Aleksandar Markovic from Serbia and Nils Sjostedt who hails from Sweden give their personal experiences about how gaming has enabled them to learn English as a second language. Both of them discuss the process and how gaming has allowed them to break down communication barriers and broaden their worlds. We hope you enjoy the podcast.
On our 3rd Podcast we discuss “The Grind” in gaming. What it is, how it functions and why we tolerate it. Our podcasters on this episode are Catreece Mcleod, Aleksandar Markovic and Jim Kelvarn. We hope you enjoy it.
When the developer responsible for setting the standard for hardcore realism in first person shooters focuses all it’s talents on making round based survival horror you just know something really impactful is going to come out of that witches brew of dedication to detail. Tripwire Interactive’s sequel to it’s rabidly popular Killing Floor is really…….I’m almost lost for words. Let’s throw a few words out to describe what we are seeing in this latest Dev … Read More
That’s right, you heard me right, the popular Free To Play (and awesome to play) game Warframe is kicking it up into a stylish high-gear by joining in for No-Shave Movember, a month-long “holiday” of sorts, where people are encouraged to not shave off mustaches or beards and donate to prostate cancer. https://warframe.com/movember?q=movember Men are known to die at a significantly younger age than women, for a variety of reasons, not the least of which … Read More
So what makes a game “fun?” Several journalists have claimed that “fun” is in the eye of the beholder, and so personal that there’s no way to gauge it and as such we may as well stop trying to even consider if a game is fun or not when reviewing them. However, this isn’t exactly true… There are certain things which are inherently rewarding to players in a deep, satisfying psychological manner, and there are … Read More
A few years ago, MOBAs were just beginning to surface as actual games. Defense of the Ancients: Allstars, the Warcraft III expansion custom multiplayer map had elevated the concept to a large enough playerbase to support an entirely new genre. At that time, quite a few started to spring out of seemingly nowhere, from Heroes of Newerth, to League of Legends, to DotA2. The overall feel of each new MOBA was largely the same, however, … Read More