The virus swept through the world, a terrifying parody of low budget horror movies, turning loved ones into ravenous beasts. Aboard the last ship of living humans you head out, trying to survive at sea until the danger passes. But something much more sinister is at play. A magical apocalypse is upon us. The world heaves and buckles, landmasses change, ancient rites once again regain their power, and your boat is destroyed, leaving you in … Read More
On our 5th podcast Christian and I spend some time with John Gibson the CEO and President of Tripwire Interactive. TWI is the developer of Killing Floor and it’s sequel Killing Floor 2. John talks with us about some of the community concerns surrounding their first console release in relation to it’s core PC game. More information regarding this topic and the game. Developer Website: Tripwire Interactive Tripwire forum thread: Lets talk about PS4 and … Read More
On our 4th podcast two of our authors discuss the power of gaming. Aleksandar Markovic from Serbia and Nils Sjostedt who hails from Sweden give their personal experiences about how gaming has enabled them to learn English as a second language. Both of them discuss the process and how gaming has allowed them to break down communication barriers and broaden their worlds. We hope you enjoy the podcast.
Let the -PC to Console- or -Console to PC- port trash talking begin! During the Playstation Experience event this weekend Tripwire Interactive announced Killing Floor 2 will be it’s first console release. This marks a potentially lucrative step forward for the developer who specializes in WWII realism games. Already there is a buzz being heard about whether the PC version will suffer from the addition of the console release. Part of the discussions include a … Read More
Prologue Before taking it upon myself to review the 3rd release in the Bioware’s Dragon Age series, “Inquisition”, I made a decision that I will first finish the game. After a few days of gameplay I thought, with just a spark of hope burning inside of me, that the game would be more then just good. As the hours went by and the days passed that little spark had grown into a burning flame, which … Read More
At first glance Town of Salem by BlankMediaGames seems like any other social media game. It’s got cute characters and quirky avatar content. However, beneath the cuddly facade is a game that is fueled by human hysteria and mob mentality. The whole premise is that you’re in a fictional town with 29 unique player roles selected for the players at random, with different alignments, Mafia, townsfolk, serial killers, arsonists and neutrals. Each game there are … Read More
Back when I was a kid, I used to look at games very differently: they weren’t just fun experiences or a means of escaping daily troubles, but rather they were gateways to different worlds. I was discovering something new, something greater, something beyond all this. As time went by, however, fewer and fewer games would get me into that state of mind. But recently I rediscovered it through a game that, coincidentally, has a lot … Read More
We stand today at a point we’ve never stood at before, led here by a great many social movements, from the end of slavery, all across the annals of history to GamerGate. This point is a crrossroads, and one which holds great promise, if we choose to pursue the path as of yet unchosen. The crossroads holds two signs, each facing an opposing direction, attached to a wooden pole in the ground, and we find … Read More